Seeking next-generation educational simulations that strengthen career and technical skills.
he U.S. Department of Education calls for concepts for immersive simulations that transfer academic, technical, and employability skills. Successful simulations will pair the engagement of commercial games with rigorous educational content to prepare students for the 21st century workforce.
Simulated environments, such as virtual and augmented reality, 3D simulations, and multiplayer video games, are emerging approaches to deliver educational content. Research indicates that simulation-based learning provides students with enriched experiences in information retention, engagement, skills acquisition, and learning outcomes. 
As such, the EdSim Challenge seeks next-generation educational simulations that strengthen academic, technical, and employability skills. The Department is most interested in immersive and engaging simulations that include clearly defined learning goals and build diverse skill sets.
The purpose of this Challenge is to stimulate the marketplace for computer-generated virtual and augmented reality educational experiences that combine existing and future technologies with skill-building content and embedded assessment. The developer community is encouraged to make aspects of simulations available through open source licenses and low-cost shareable components.
The Federal Register posting is the governing document for the EdSim Challenge, please read for additional details.
Awards:- TOTAL PRIZE POOL-$680,000
5 finalists receive $50,000
1 grand prize winner receives $430,000